Re: Creating Great Visualizations in Mind Workstation?
Hi Kirk,
I'm glad you asked It is an evolving art form with much room for new discoveries. I learn something of value in most every session.
Here are some tips that have immediate impact on your creations.
First, if you don't have the DeepVision glasses, then if you can afford them, buy them. That is not a sales pitch. In my mind, they have established themselves as a necessary tool. It took so much longer and was much less fun to design before we created them. Even if the intent is closed eye visuals, it is useful to work with the DV for the bulk of creation process, then adjust the session afterwards. With these glasses you can see the colors that are being produced, your eyes don't have to make constant adjustments between very low light (dark) and computer screen light, patterns are much more apparent and quick to see compared to having to 'settle' into the illumination with closed eyes... etc. Big, big difference.
Focus on 2 contrasting colors in early work. Red and green, red and blue, blue and green, cyan and magenta are good pairings. Red and green are easy to achieve.
Mostly use the Advanced Spectrastrobe color sets in Mind Workstation. You have more control.
Create 2 entrainment tracks and assign a color to each one. Slight frequency offsets create great visuals. Offsets between 0.1hz and 0.7hz is an example range. So have 10hz on one ent. track and 10.1 on the other. You can use formulas if you want to keep them in sync with changing ramps. This technique is really powerful.
Change the modulation waveform from a sine (default) to a square wave. The harmonics in a square wave are important for complex visuals. Create some custom waveforms that have smaller duty cycles. A square wave has a 50% duty cycle. It is on the same amount of time that it is off. Shorten the on time in the MWS visual wave editor. This creates more intense flicker.
Generally, keep in the alpha to beta range for geometry. 10hz to 24hz, which the most fruitful around 13 to 18.
Use the Node Generator to add randomness. Make the ramps for frequency say at 0.5minutes while you are discovering what settings do, and then shorten them for more extreme variations. Play through parts of a randomized session, discovering the areas that have the best results. Take note of those settings. Then build sessions from that. It is an iterative process.
Randomness is good for brightness in the interplay between colors too. It keeps things interesting.
Alright, enough for now. That is plenty to experiment. I could go a lot further.
Let me know how this works out for you.
Best,
Scott
If you know something I don't, speak up! If maybe I know something you don't, ask away!
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