Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 30

Thread: 'God helmet' interactions

  1. #11

    Default Re: 'God helmet' interactions

    I got the coils this morning I did quick review the coils works fine i will do some more testing https://www.youtube.com/watch?v=8Ic0_623JvU

  2. #12
    Join Date
    Apr 2011
    Location
    Tripping the Light Fantastic
    Posts
    1,326
    Blog Entries
    29

    Default Re: 'God helmet' interactions

    Cool, I'll pick up one of the Gauss meters. I want one with logging but that one will suffice for now. Thanks for pointing that out. Will you measure your Shakti too?
    If you know something I don't, speak up! If maybe I know something you don't, ask away!

  3. #13

    Default Re: 'God helmet' interactions

    I do but I want to make a comparison of both to see the difference

  4. #14

    Default Re: 'God helmet' interactions

    I am thinking to buy an amplifier headphones/systems and use the coils would have an stronger field ?just connecting to a regular or any mp3 player.. this guy on ebay seams to be open for special orders he can build a special amplifier and his price seams good too I am not sure what kind of special features should I ask for? do you think is a good idea?
    here is the link http://www.ebay.ie/itm/231475757559?...84.m1438.l2649

    thanks in the advance

  5. #15
    Join Date
    Apr 2011
    Location
    Tripping the Light Fantastic
    Posts
    1,326
    Blog Entries
    29

    Default Re: 'God helmet' interactions

    You should be able to push it a bit more, up to a limit. I think the AllevaWave device maxes out at around 225 G. I would try something like BEHRINGER MICROAMP HA400

    It is cheap enough and works good with our devices. I use it to drive vibration cushions.

    You might want to buy an extra set of coils at least in case you damage them. I think I will do this. You might also drive it with something like the Spooky2 signal generator http://www.spooky2-mall.com/index.ph...rator-296.html You will definitely have to watch the voltage output though.

    That unit is a whole discussion by itself and I like it a lot.
    If you know something I don't, speak up! If maybe I know something you don't, ask away!

  6. #16

    Default Re: 'God helmet' interactions

    I have seen the spooky2 device it seams very interesting but I haven't seen a connection headphones ? it must be an adaptor ...indeed the behringer is very cheap thanks for that

  7. #17
    Join Date
    Apr 2011
    Location
    Tripping the Light Fantastic
    Posts
    1,326
    Blog Entries
    29

    Default Re: 'God helmet' interactions

    You need a BNC to 3.5mm adapter with Spooky2... again you must really dial back the voltage.
    If you know something I don't, speak up! If maybe I know something you don't, ask away!

  8. Default Re: 'God helmet' interactions

    I had the shakti, Didn't do anything for me, I was wondering if I didn't set it up correctly as I didn't experience anything. I had a chance to buy the helmet instead of the coils and wish I did but then maybe I did have it set correctly and wasn't sensitive to it.

  9. Default Re: 'God helmet' interactions

    Quote Originally Posted by neuroasis View Post
    You should be able to push it a bit more, up to a limit. I think the AllevaWave device maxes out at around 225 G. I would try something like BEHRINGER MICROAMP HA400

    It is cheap enough and works good with our devices. I use it to drive vibration cushions.

    You might want to buy an extra set of coils at least in case you damage them. I think I will do this. You might also drive it with something like the Spooky2 signal generator http://www.spooky2-mall.com/index.ph...rator-296.html You will definitely have to watch the voltage output though.

    That unit is a whole discussion by itself and I like it a lot.

    I am interested in the spooky2 and have been for a few months as I can't afford an expensive rife machine and would not like to risk too much money on something that might not work even if I could but I downloaded the software to see what it was about and found it so complex. I wish I had your technical mind Scott. If it is easy to learn to use for somebody who does not have your technological knowledge then please let me know as It is something I am interested in.

  10. #20
    Join Date
    Apr 2011
    Location
    Tripping the Light Fantastic
    Posts
    1,326
    Blog Entries
    29

    Default Re: 'God helmet' interactions

    Spooky2 is complex sure, but there is already a massive built in database to draw from. So really, it is plug and play for a long time until you get interested in creating your own sessions.
    If you know something I don't, speak up! If maybe I know something you don't, ask away!

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •